Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...
For many performance analysis problems, the ability to reason across traces is invaluable. However, due to non-determinism in the OS and virtual machines, even two identical runs ...
The unarguably fast, and continuous, growth of the volume of indexed (and indexable) documents on the Web poses a great challenge for search engines. This is true regarding not on...