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ICIP
2003
IEEE
15 years 8 months ago
Texture analysis: an adaptive probabilistic approach
Two main issues arise when working in the area of texture segmentation: the need to describe the texture accurately by capturing its underlying structure, and the need to perform ...
Karen Brady, Ian Jermyn, Josiane Zerubia
102
Voted
ERSA
2007
142views Hardware» more  ERSA 2007»
15 years 4 months ago
An FPGA Implementation of Reciprocal Sums for SPME
Molecular Dynamics simulations have become an interesting target for acceleration using Field-Programmable Gate Arrays (FPGA). Still to be attempted completely in FPGA hardware is...
Sam Lee, Paul Chow
133
Voted
WSCG
2004
152views more  WSCG 2004»
15 years 4 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
133
Voted
SIGSOFT
2006
ACM
16 years 3 months ago
SYNERGY: a new algorithm for property checking
We consider the problem if a given program satisfies a specified safety property. Interesting programs have infinite state spaces, with inputs ranging over infinite domains, and f...
Bhargav S. Gulavani, Thomas A. Henzinger, Yamini K...
143
Voted
EMSOFT
2001
Springer
15 years 7 months ago
Some Synchronization Issues When Designing Embedded Systems from Components
Abstract This paper is sort of a confession. Issues of synchrony, asynchrony, and synchronization, arise frequently in designing embedded systems from components, like everyone I k...
Albert Benveniste