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TVCG
2012
182views Hardware» more  TVCG 2012»
11 years 9 months ago
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces
—Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently ...
Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie...
VLDB
2004
ACM
112views Database» more  VLDB 2004»
14 years 22 days ago
AIDA: an Adaptive Immersive Data Analyzer
In this demonstration, we show various querying capabilities of an application called AIDA. AIDA is developed to help the study of attention disorder in kids. In a different stud...
Mehdi Sharifzadeh, Cyrus Shahabi, Bahareh Navai, F...
FGR
2004
IEEE
164views Biometrics» more  FGR 2004»
13 years 11 months ago
Real-Time Pointing Gesture Recognition for an Immersive Environment
We present an algorithm for the real-time detection and interpretation of pointing gestures, performed with one or both arms. The pointing gestures are used as an intuitive tracki...
Roland Kehl, Luc J. Van Gool
CGVR
2007
13 years 8 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
ICAT
2006
IEEE
14 years 1 months ago
TAVERNS: Visualization and Manipulation of GIS Data in 3D Large Screen Immersive Environments
Currently there are many software packages that allow analysis of Geographic Information Systems (GIS) data. However, these software packages limit user interaction and exploratio...
Simon Su, William R. Sherman, Frederick C. Harris ...