Sciweavers

65 search results - page 7 / 13
» Using a P300 Brain-Computer Interface in an Immersive Virtua...
Sort
View
ICMCS
1996
IEEE
106views Multimedia» more  ICMCS 1996»
13 years 11 months ago
CALVIN: An Immersimedia Design Environment Utilizing Heterogeneous Perspectives
In this paper we describe CALVIN, an immersive multimedia approach to applying virtual reality in architectural design and collaborative visualization emphasizing heterogeneous pe...
Jason Leigh, Andrew E. Johnson
HCI
2007
13 years 8 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
VR
2002
IEEE
158views Virtual Reality» more  VR 2002»
14 years 8 days ago
DIVERSE: A Framework for Building Extensible and Reconfigurable Device Independent Virtual Environments
We present DIVERSE, a highly modular collection of complimentary software packages designed to facilitate the creation of device independent virtual environments. DIVERSE is free/...
John T. Kelso, Lance E. Arsenault, Steven G. Satte...
FGCS
1998
91views more  FGCS 1998»
13 years 7 months ago
Computational steering in the CAVE
Scientists can gain much more insight from their simulations if they are enabled to change simulation parameters on the y while observing the results immediately. A crucial aspect...
Jurriaan D. Mulder, Robert van Liere, Jarke J. van...
INTETAIN
2005
Springer
14 years 27 days ago
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
”Fluids” is an interactive and immersive mixed reality art installation that explores the relation of intimacy between reality and virtuality. We live in two different but con...
Isaac Rudomín, Marissa Díaz, Benjam&...