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DIGRA
2005
Springer
14 years 2 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
AIIA
2001
Springer
14 years 1 months ago
Wide Coverage Incremental Parsing by Learning Attachment Preferences
This paper presents a novel method for wide coverage parsing using an incremental strategy, which is psycholinguistically motivated. A recursive neural network is trained on treeba...
Fabrizio Costa, Vincenzo Lombardo, Paolo Frasconi,...
BC
2006
62views more  BC 2006»
13 years 9 months ago
Population approach to a neural discrimination task
Abstract This article gives insights into the possible neuronal processes involved in visual discrimination. We study the performance of a spiking network of Integrate-and-Fire (IF...
Benoit Gaillard, Hilary Buxton, Jianfeng Feng
IWANN
2005
Springer
14 years 2 months ago
Adaptive Power System Stabilizer Using ANFIS and Genetic Algorithms
— This paper presents an adaptive Power System Stabilizer (PSS) using an Adaptive Network Based Fuzzy Inference System (ANFIS) and Genetic Algorithms (GAs). Firstly, genetic algo...
Jesús Fraile-Ardanuy, Pedro J. Zufiria
BDIM
2008
IEEE
205views Business» more  BDIM 2008»
14 years 3 months ago
Mining semantic relations using NetFlow
—Knowing the dependencies among computing assets and services provides insights into the computing and business landscape, therefore, facilitating low-risk timely changes in supp...
Alexandru Caracas, Andreas Kind, Dieter Gantenbein...