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» Using computer games for hybrid systems controller synthesis
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VRCAI
2009
ACM
14 years 4 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ACMACE
2007
ACM
14 years 2 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
RTSS
2008
IEEE
14 years 4 months ago
Synthesis of Optimal Interfaces for Hierarchical Scheduling with Resources
This paper presents algorithms that (1) facilitate systemindependent synthesis of timing-interfaces for subsystems and (2) system-level selection of interfaces to minimize CPU loa...
Insik Shin, Moris Behnam, Thomas Nolte, Mikael Nol...
ASPDAC
2005
ACM
132views Hardware» more  ASPDAC 2005»
14 years 6 days ago
Automatic synthesis and scheduling of multirate DSP algorithms
- To date, most high-level synthesis systems do not automatically solve present design problems, such as those related to timing associated with the physical implementation of mult...
Ying Yi, Mark Milward, Sami Khawam, Ioannis Nousia...
SOFSEM
2000
Springer
14 years 1 months ago
Hierarchies of Sensing and Control in Visually Guided Agents
The capability of perceiving the environment is crucial for advancing the level of autonomy and sophistication of (semi)autonomous robotic systems and determines the complexity of ...
Jana Kosecka