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» Using computer games for hybrid systems controller synthesis
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SPAA
2009
ACM
14 years 10 months ago
NZTM: nonblocking zero-indirection transactional memory
This workshop paper reports work in progress on NZTM, a nonblocking, zero-indirection object-based hybrid transactional memory system. NZTM can execute transactions using best-eff...
Fuad Tabba, Mark Moir, James R. Goodman, Andrew W....
HAPTICS
2008
IEEE
13 years 10 months ago
DC Motor Damping: A Strategy to Increase Passive Stiffness of Haptic Devices
Abstract. Physically dissipative damping can increase the range of passive stiffness that can be rendered by a haptic device. Unlike simulated damping it does not introduce noise i...
Manohar B. Srikanth, Hari Vasudevan, Manivannan Mu...
ACMACE
2007
ACM
14 years 2 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
AIPS
2006
13 years 11 months ago
Knowledge-based Middleware as an Architecture for Planning and Scheduling Systems
We present an architecture that provides a robust, scalable and flexible software framework for planning and scheduling systems through the use of standardized industrial-strength...
Bernd Schattenberg, Steffen Balzer, Susanne Biundo
MOBISYS
2011
ACM
13 years 1 months ago
ProxiMate: proximity-based secure pairing using ambient wireless signals
Forming secure associations between wireless devices that do not share a prior trust relationship is an important problem. This paper presents ProxiMate, a system that allows wire...
Suhas Mathur, Robert C. Miller, Alexander Varshavs...