Abstract. Networked embedded systems are composed of a large number of components that interact with the physical world via a set of sensors and actuators, have their own computati...
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Multiple-pursuer multiple-evader games raise fundamental and novel problems in control theory and robotics. In this paper, we propose a distributed solution to this problem that si...
This paper is motivated by multichannel sampling applications. We consider a hybrid filter banks consisting of a set of fractional delays operators, slow A/D converters with differ...