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» Using computer games for hybrid systems controller synthesis
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HYBRID
2003
Springer
13 years 12 months ago
Estimation of Distributed Hybrid Systems Using Particle Filtering Methods
Abstract. Networked embedded systems are composed of a large number of components that interact with the physical world via a set of sensors and actuators, have their own computati...
Xenofon D. Koutsoukos, James Kurien, Feng Zhao
EJASMP
2010
108views more  EJASMP 2010»
13 years 1 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies
WSCG
2004
209views more  WSCG 2004»
13 years 8 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
HYBRID
2007
Springer
13 years 10 months ago
Distributed Hybrid Control for Multiple-Pursuer Multiple-Evader Games
Multiple-pursuer multiple-evader games raise fundamental and novel problems in control theory and robotics. In this paper, we propose a distributed solution to this problem that si...
Michael M. Zavlanos, George J. Pappas
TSP
2008
113views more  TSP 2008»
13 years 6 months ago
Hybrid Filter Banks With Fractional Delays: Minimax Design and Application to Multichannel Sampling
This paper is motivated by multichannel sampling applications. We consider a hybrid filter banks consisting of a set of fractional delays operators, slow A/D converters with differ...
Ha Thai Nguyen, Minh N. Do