We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...
Formal analysis remains outside the mainstream of system design practice. Interactive methods and tools are regarded by some to be on the margin of useful research in this area. Al...
Many applications in ubiquitous computing rely on knowing where people and objects are relative to each other. By placing small wireless sensors on people, at specific locations, ...
Waylon Brunette, Carl Hartung, Ben Nordstrom, Gaet...
Heterogeneous structures represent an important new frontier for 21st century engineering. Human tissues, composites, `smart' and multimaterial objects are all physically man...
Craig A. Schroeder, William C. Regli, Ali Shokoufa...