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VRST
2006
ACM
15 years 8 months ago
Mixed reality: are two hands better than one?
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...
Aaron Kotranza, John Quarles, Benjamin Lok
OOPSLA
2004
Springer
15 years 7 months ago
C-SAW and genAWeave: a two-level aspect weaving toolsuite
This demonstration will feature overviews of the C-SAW and GenAWeave projects. The first half of the presentation will introduce the concept of two-level aspect weaving, which uni...
Jeffrey G. Gray, Jing Zhang, Suman Roychoudhury, I...
SIGGRAPH
1997
ACM
15 years 6 months ago
The two-user Responsive Workbench: support for collaboration through individual views of a shared space
We present the two-user Responsive Workbench: a projectionbased virtual reality system that allows two people to simultaneously view individual stereoscopic image pairs from their...
Maneesh Agrawala, Andrew C. Beers, Ian McDowall, B...
SIGGRAPH
2010
ACM
15 years 6 months ago
Star-contours for efficient hierarchical self-collision detection
Collision detection is a problem that has often been addressed efficiently with the use of hierarchical culling data structures. In the subproblem of self-collision detection for ...
Sara C. Schvartzman, Álvaro G. Pérez, Miguel A. ...
NPAR
2010
ACM
15 years 2 months ago
Viewing progress in non-photorealistic rendering through Heinlein's lens
The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate...
Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Est...