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VRST
2006
ACM
14 years 1 months ago
Mixed reality: are two hands better than one?
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...
Aaron Kotranza, John Quarles, Benjamin Lok
OOPSLA
2004
Springer
14 years 1 months ago
C-SAW and genAWeave: a two-level aspect weaving toolsuite
This demonstration will feature overviews of the C-SAW and GenAWeave projects. The first half of the presentation will introduce the concept of two-level aspect weaving, which uni...
Jeffrey G. Gray, Jing Zhang, Suman Roychoudhury, I...
SIGGRAPH
1997
ACM
13 years 12 months ago
The two-user Responsive Workbench: support for collaboration through individual views of a shared space
We present the two-user Responsive Workbench: a projectionbased virtual reality system that allows two people to simultaneously view individual stereoscopic image pairs from their...
Maneesh Agrawala, Andrew C. Beers, Ian McDowall, B...
SIGGRAPH
2010
ACM
13 years 11 months ago
Star-contours for efficient hierarchical self-collision detection
Collision detection is a problem that has often been addressed efficiently with the use of hierarchical culling data structures. In the subproblem of self-collision detection for ...
Sara C. Schvartzman, Álvaro G. Pérez, Miguel A. ...
NPAR
2010
ACM
13 years 8 months ago
Viewing progress in non-photorealistic rendering through Heinlein's lens
The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate...
Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Est...