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GRAPHITE
2006
ACM
14 years 1 months ago
Methodologies for immersive robot programming in an augmented reality environment
—Advancements in robotics have gained much momentum in recent years. Industrial robotic systems are increasingly being used outside the factory floor, evident by the growing pres...
Soh-Khim Ong, J. W. S. Chong, Andrew Y. C. Nee
NORDICHI
2004
ACM
14 years 1 months ago
Breaking affordance: culture as context
The concept of affordance as it applies to user interface design is widely used and accepted; possibly overused. This paper explores one of the constraints on affordance: culture....
Lidia Oshlyansky, Harold W. Thimbleby, Paul A. Cai...
GRAPHICSINTERFACE
2011
12 years 11 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
EGH
2003
Springer
14 years 28 days ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
CG
2011
Springer
13 years 2 months ago
Exoskeleton: Curve network abstraction for 3D shapes
TON: Curve Network Abstraction for 3D Shapes Fernando de Goesa,∗ , Siome Goldensteinb , Mathieu Desbruna , Luiz Velhoc aCalifornia Institute of Technology, Pasadena, CA 91125, US...
Fernando de Goes, Siome Goldenstein, Mathieu Desbr...