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» Using deformations to explore 3D widget design
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TMM
2010
143views Management» more  TMM 2010»
13 years 3 months ago
A Comparison of Perceptually-Based Metrics for Objective Evaluation of Geometry Processing
Recent advances in 3D graphics technologies have led to an increasing use of processing techniques on 3D meshes, such as filtering, compression, watermarking, simplification, defor...
Guillaume Lavoué, Massimiliano Corsini
CVPR
2011
IEEE
13 years 4 months ago
Deformation and Illumination Invariant Feature Point Descriptor
Recent advances in 3D shape recognition have shown that kernels based on diffusion geometry can be effectively used to describe local features of deforming surfaces. In this paper...
Francesc Moreno (Institut de Robotica i Informatic...
CGF
2010
163views more  CGF 2010»
13 years 8 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
UIST
1995
ACM
14 years 3 days ago
Visual Interfaces for Solids Modeling
This paper exploresthe useof visualoperatorsfor solidsmodeling. We focus on designing interfaces for free-form operators such as blends, sweeps, and deformations, because these op...
Cindy Grimm, David Pugmire
CHI
2010
ACM
14 years 3 months ago
Worlds of information: designing for engagement at a public multi-touch display
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we prese...
Giulio Jacucci, Ann Morrison, Gabriela T. Richard,...