We approach the problem of 2-D and 3-D puzzle solving by matching the geometric features of puzzle pieces three at a time. First, we define an affinity measure for a pair of piece...
An implementation of a parallel ScaLAPACK-style solver for the general Sylvester equation, op(A)X −Xop(B) = C, where op(A) denotes A or its transpose AT , is presented. The paral...
We improve upon a method introduced in (Bertalmio et. al. JCP 2001) for solving evolution PDEs on codimension-one surfaces in RN. As in the original method, by representing the su...
—This paper discusses a new implementation of embodied evolution that uses the concept of punctuated anytime learning to increase the complexity of tasks that the learning system...
A hybrid method of evolutionary algorithms is introduced in this study. The hybrid method includes two additional operations, acceleration and migrating operations. These two oper...