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TCS
2010
13 years 7 months ago
Detecting synchronisation of biological oscillators by model checking
We define a subclass of timed automata, called oscillator timed automata, suitable to model biological oscillators. Coupled biological oscillators may synchronise, as emerging be...
Ezio Bartocci, Flavio Corradini, Emanuela Merelli,...
TOG
2002
162views more  TOG 2002»
13 years 8 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
GAMEON
2000
13 years 10 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
FUNGAMES
2010
13 years 9 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
EDUTAINMENT
2009
Springer
14 years 3 months ago
Matchmaker: Interpersonal Touch in Gaming
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the ...
Cody Watts, Ehud Sharlin, Peter Woytiuk