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HAPTICS
2008
IEEE
14 years 3 months ago
On-Line Interactive Dexterous Grasping
In this paper we describe a system that combines human input and automatic grasp planning for controlling an artificial hand, with applications in the area of hand neuroprosthetic...
Matei T. Ciocarlie, Peter K. Allen
CVPR
1999
IEEE
14 years 10 months ago
Shadow Gestures: 3D Hand Pose Estimation Using a Single Camera
This paper describes a system that uses a camera and a point light source to track a user's hand in three dimensions. Using depth cues obtained from projections of the hand a...
Jakub Segen, Senthil Kumar
ICIP
2005
IEEE
14 years 2 months ago
Robust highlight extraction using multi-stream hidden Markov models for baseball video
This paper proposes a robust statistical framework to extract highlights from a baseball broadcast video. We applied multistream Hidden Markov Models (HMMs) to control the weights...
Nguyen Huu Bach, Koichi Shinoda, Sadaoki Furui
GI
2004
Springer
14 years 2 months ago
Olympic Run
: Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical...
Martin Faust, Daniel Cermak-Sassenrath
CSCW
2007
ACM
13 years 8 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell