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» Using heart rate to control an interactive game
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MM
2005
ACM
142views Multimedia» more  MM 2005»
14 years 2 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
ICCV
2005
IEEE
14 years 2 months ago
Fast Head Tilt Detection for Human-Computer Interaction
Abstract. Accurate head tilt detection has a large potential to aid people with disabilities in the use of human-computer interfaces and provide universal access to communication s...
Benjamin N. Waber, John J. Magee, Margrit Betke
VR
2009
IEEE
153views Virtual Reality» more  VR 2009»
14 years 3 months ago
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
AUTOMATICA
2008
89views more  AUTOMATICA 2008»
13 years 8 months ago
Dynamic buffer management using optimal control of hybrid systems
This paper studies a general dynamic buffer management problem with one buffer inserted between two interacting components. The component to be controlled is assumed to have multi...
Wei Zhang, Jianghai Hu
AVI
2008
13 years 11 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou