Sciweavers

372 search results - page 37 / 75
» Using heart rate to control an interactive game
Sort
View
APCHI
2004
IEEE
14 years 13 days ago
Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance?
We investigated the use of a new haptic device called the DigiHaptic in a 3D steering task. Unlike other devices intended to interact in 3D with one end-effector, the DigiHaptic ha...
Géry Casiez, Patricia Plénacoste, Ch...
ISVC
2009
Springer
14 years 3 months ago
Real-Time 3D Reconstruction for Occlusion-Aware Interactions in Mixed Reality
In this paper, we present a system for performing real-time occlusion-aware interactions in a mixed reality environment. Our system consists of 16 ceiling-mounted cameras observing...
Alexander Ladikos, Nassir Navab
ACMACE
2007
ACM
14 years 22 days ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
ATAL
2007
Springer
14 years 2 months ago
Empirical game-theoretic analysis of the TAC Supply Chain game
The TAC Supply Chain Management (TAC/SCM) game presents a challenging dynamic environment for autonomous decision-making in a salient application domain. Strategic interactions co...
Patrick R. Jordan, Christopher Kiekintveld, Michae...
MHCI
2009
Springer
14 years 3 months ago
A study of direct versus planned 3D camera manipulation on touch-based mobile phones
Mobile interfaces are evolving towards touch-based approaches. This allows users to interact with their thumb directly on the screen. Such kind of direct approaches may be fussy f...
Fabrice Decle, Martin Hachet