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MICCAI
2003
Springer
14 years 9 months ago
Interactive, GPU-Based Level Sets for 3D Segmentation
While level sets have demonstrated a great potential for 3D medical image segmentation, their usefulness has been limited by two problems. First, 3D level sets are relatively slow ...
Aaron E. Lefohn, Joshua E. Cates, Ross T. Whitaker
GECCO
2007
Springer
155views Optimization» more  GECCO 2007»
14 years 2 months ago
The effect of user interaction mechanisms in multi-objective IGA
In this paper four mechanisms, fine and coarse grained fitness rating, linguistic evaluation and active user intervention are compared for use in the multi-objective IGA. The inte...
Alexandra Melike Brintrup, Hideyuki Takagi
SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
14 years 1 months ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
CHI
2004
ACM
14 years 9 months ago
Off-task behavior in the cognitive tutor classroom: when students "game the system"
We investigate the prevalence and learning impact of different types of off-task behavior in classrooms where students are using intelligent tutoring software. We find that within...
Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Ko...
CGF
1999
98views more  CGF 1999»
13 years 8 months ago
Interactive Mechanical Design Variation for Haptics and CAD
A fast design variation technique for mechanical systems is presented. It is used to interactively optimize mechanical characteristics while "self-assembling" or satisfy...
Donald D. Nelson, Elaine Cohen