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» Using heart rate to control an interactive game
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VC
2010
115views more  VC 2010»
13 years 7 months ago
Multi-rate coupling of physical simulations for haptic interaction with deformable objects
Abstract Real-time simulation of deformable objects involves many computational challenges to be solved, particularly in the context of haptic applications, where high update rates...
Guido Böttcher, Dennis Allerkamp, Franz-Erich...
SI3D
2003
ACM
14 years 1 months ago
Interruptible rendering
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
ATAL
2008
Springer
13 years 10 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
TSP
2008
116views more  TSP 2008»
13 years 8 months ago
Optimal Linear Precoding Strategies for Wideband Noncooperative Systems Based on Game Theory - Part I: Nash Equilibria
In this two-part paper, we propose a decentralized strategy, based on a game-theoretic formulation, to find out the optimal precoding/multiplexing matrices for a multipoint-to-mult...
Gesualdo Scutari, Daniel Pérez Palomar, Ser...
SIGMETRICS
2010
ACM
208views Hardware» more  SIGMETRICS 2010»
14 years 1 months ago
Dynamics in congestion games
Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the performance of Internet congestion control, road transportation networks, etc. D...
Devavrat Shah, Jinwoo Shin