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» Using heart rate to control an interactive game
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CVPR
2011
IEEE
13 years 14 days ago
Activity Recognition using Dynamic Subspace Angles
Cameras are ubiquitous everywhere and hold the promise of significantly changing the way we live and interact with our environment. Human activity recognition is central to under...
Octavia Camps, Mario Sznaier, Binlong Li, Teresa M...
PRESENCE
2002
137views more  PRESENCE 2002»
13 years 8 months ago
The Studierstube Augmented Reality Project
This paper describes Studierstube, an augmented reality system developed over the past four years at Vienna University of Technology, Austria, in extensive collaboration with Frau...
Dieter Schmalstieg, Anton L. Fuhrmann, Gerd Hesina...
HICSS
2008
IEEE
122views Biometrics» more  HICSS 2008»
14 years 3 months ago
Contouring for Power Systems Using Graphical Processing Units
To improve situational awareness in power systems, one useful tool used in control centers is bus (or substation) data contouring. Traditionally, the methods developed have used C...
Joseph Euzebe Tate, Thomas J. Overbye
ICRA
2002
IEEE
93views Robotics» more  ICRA 2002»
14 years 1 months ago
Passive Coordination Control of Nonlinear Bilateral Teleoperated Manipulators
In this paper, a teleoperation controller is proposed for a pair of nonlinear master and slave manipulators. The control law enables the nonlinear robots to be perfectly coordinate...
Dongjun Lee, Perry Y. Li
UIST
2004
ACM
14 years 2 months ago
Visual tracking of bare fingers for interactive surfaces
Visual tracking of bare fingers allows more direct manipulation of digital objects, multiple simultaneous users interacting with their two hands, and permits the interaction on l...
Julien Letessier, François Bérard