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IWEC
2004
13 years 10 months ago
Social Translucence of the Xbox Live Voice Channel
Abstract. In this paper we use the concept of `social translucence' to understand users' initial reaction to, and use of, the voice communication channel provided by Xbox...
Martin R. Gibbs, Kevin Hew, Greg Wadley
AAMAS
2002
Springer
13 years 8 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
VRST
2005
ACM
14 years 2 months ago
Human performance in space telerobotic manipulation
This paper considers the utility of VR in the design of the interface to a space-based telerobotic manipulator. An experiment was conducted to evaluate the potential for improved ...
Philip Lamb, Dean Owen
AIIDE
2006
13 years 10 months ago
Building Test Beds for AI with the Q3 Mod Base
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...
ISPASS
2009
IEEE
14 years 3 months ago
Evaluating GPUs for network packet signature matching
Modern network devices employ deep packet inspection to enable sophisticated services such as intrusion detection, traffic shaping, and load balancing. At the heart of such servi...
Randy Smith, Neelam Goyal, Justin Ormont, Karthike...