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» Using heart rate to control an interactive game
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CHI
2009
ACM
14 years 8 months ago
Adaptive pointing: implicit gain adaptation for absolute pointing devices
Werner A. K?nig HCI-Group, University of Konstanz Box-D73, Universit?t Konstanz 78457 Konstanz, Germany werner.koenig@uni-konstanz.de Jens Gerken HCI-Group, University of Konstanz ...
Harald Reiterer, Jens Gerken, Stefan Dierdorf, Wer...
HASE
1998
IEEE
13 years 11 months ago
Combining Various Solution Techniques for Dynamic Fault Tree Analysis of Computer Systems
Fault trees provide a graphical and logical framework for analyzing the reliability of systems. A fault tree provides a conceptually simple modeling framework to represent the sys...
Ragavan Manian, Joanne Bechta Dugan, David Coppit,...
VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
14 years 1 months ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu
RT
2001
Springer
13 years 12 months ago
Point-Based Impostors for Real-Time Visualization
Abstract. We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive...
Michael Wimmer, Peter Wonka, François X. Si...
GROUP
2007
ACM
13 years 11 months ago
Feedback for guiding reflection on teamwork practices
Effective communication in project teams is important, but not often taught. We explore how feedback might improve teamwork in a controlled experiment where groups interact throug...
Gilly Leshed, Jeffrey T. Hancock, Dan Cosley, Popp...