Sciweavers

372 search results - page 8 / 75
» Using heart rate to control an interactive game
Sort
View
INFOCOM
1999
IEEE
14 years 27 days ago
Scalable Flow Control for Multicast ABR Services
We propose a flow-control scheme for multicast ABR services in ATM networks. At the heart of the proposed scheme is an optimal secondorder rate control algorithm, called the -contr...
Xi Zhang, Kang G. Shin, Debanjan Saha, Dilip D. Ka...
RTAS
2008
IEEE
14 years 3 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
ATAL
2005
Springer
14 years 2 months ago
Evaluating the interaction with synthetic agents using attention and affect tracking
We motivate an approach to evaluating the utility of synthetic agents that is based on human physiology rather than questionnaires. The primary tool is an eye tracker that provide...
Helmut Prendinger, Chunling Ma, Jin Yingzi, Kushid...
CHI
2006
ACM
14 years 9 months ago
Text entry using a dual joystick game controller
We present a new bimanual text entry technique designed for today's dual-joystick game controllers. The left and right joysticks are used to independently select characters f...
Andrew D. Wilson, Maneesh Agrawala
SIGIR
2011
ACM
12 years 11 months ago
Find it if you can: a game for modeling different types of web search success using interaction data
A better understanding of strategies and behavior of successful searchers is crucial for improving the experience of all searchers. However, research of search behavior has been s...
Mikhail Ageev, Qi Guo, Dmitry Lagun, Eugene Agicht...