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PADS
2005
ACM
14 years 29 days ago
Performance Benchmark of a Parallel and Distributed Network Simulator
Simulation of large-scale networks requires enormous amounts of memory and processing time. One way of speeding up these simulations is to distribute the model over a number of co...
Samson Lee, John Leaney, Tim O'Neill, Mark Hunter
JCIT
2010
126views more  JCIT 2010»
13 years 2 months ago
Development of Low Cost Message Delivery Path for Mobile Agent Communication
The location management ability of a mobile agent system which enables a mobile agent to interact with others accurately by message passing beyond doubts stands important for the ...
Tzong I Wang, Ting-Yuan Yeh
ACRI
2000
Springer
13 years 11 months ago
A Multi-Agent Cellular Automata System for Visualising Simulated Pedestrian Activity
This paper describes the first impressions of the development of a multi-agent system that can be used for visualising simulated pedestrian activity and behaviour to support the a...
J. Dijkstra, Harry J. P. Timmermans, J. Jessurun
PPOPP
1995
ACM
13 years 11 months ago
Optimistic Active Messages: A Mechanism for Scheduling Communication with Computation
Low-overhead message passing is critical to the performance of many applications. Active Messages[27] reduce the software overhead for message handling: messages are run as handle...
Deborah A. Wallach, Wilson C. Hsieh, Kirk L. Johns...
PADS
1998
ACM
13 years 11 months ago
Optimizing Communication in Time-Warp Simulators
In message passing environments, the message send time is dominated by overheads that are relatively independent of the message size. Therefore, fine-grained applications (such a...
Malolan Chetlur, Nael B. Abu-Ghazaleh, Radharamana...