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WSC
2008
13 years 9 months ago
Multiple worlds in simulation games for spatial decision making: Concept and architecture
In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
Michele Fumarola, Alexander Verbraeck
AAAI
2000
13 years 8 months ago
Defining and Using Ideal Teammate and Opponent Agent Models
A common challenge for agents in multiagent systems is trying to predict what other agents are going to do in the future. Such knowledge can help an agent determine which of its c...
Peter Stone, Patrick Riley, Manuela M. Veloso
ICCBR
2009
Springer
14 years 1 months ago
S-Learning: A Model-Free, Case-Based Algorithm for Robot Learning and Control
A model-free, case-based learning and control algorithm called S-learning is described as implemented in a simulation of a light-seeking mobile robot. S-learning demonstrated learn...
Brandon Rohrer
ICML
2003
IEEE
14 years 8 months ago
Goal-directed Learning to Fly
Learning to fly an aircraft is a complex task that requires the development of control skills and goal achievement strategies. This paper presents a behavioural cloning system tha...
Andrew Isaac, Claude Sammut
ATAL
2008
Springer
13 years 9 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...