Real world computer vision systems highly depend on reliable, robust retrieval of motion cues to make accurate decisions about their surroundings. In this paper, we present a simp...
We develop hierarchical, probabilistic models for objects, the parts composing them, and the visual scenes surrounding them. Our approach couples topic models originally developed...
Erik B. Sudderth, Antonio Torralba, William T. Fre...
— This paper proposes a new tracking algorithm within a 3D-SLAM framework that takes segmented range images as observations. The framework has two layers: the local layer tracks ...
Peter Kohlhepp, Georg Bretthauer, Marcus Walther, ...
This paper presents an objective metric for the perceived quality of low bit rate compressed video. Frames are decomposed into several frequency bands at multiple scales and a mot...
The quadtree data structure is widely used in digital image processing and computer graphics for modeling spatial segmentation of images and surfaces. A quadtree is a tree in whic...
Laurent Balmelli, Jelena Kovacevic, Martin Vetterl...