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AINA
2005
IEEE
14 years 1 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
CISIS
2009
IEEE
14 years 13 days ago
P2P-Based Avatar Interaction in Massive Multiuser Virtual Environments
The idea of the 3D Web as a global scale Distributed Virtual Environment (DVE) currently is very popular and a lot of research work is done in this field. In the course of the Hy...
Markus Esch, Jean Botev, Hermann Schloss, Ingo Sch...
IC
2003
13 years 9 months ago
Issues in Integration of Civil Engineering Services and Tools
—Civil Engineering is a discipline providing one of the most challenging environments for integration and interoperability. Great hopes are wired and wireless networking technolo...
Ziga Turk, Tomo Cerovsek, Raimar J. Scherer
WWW
2004
ACM
14 years 8 months ago
Personalization in distributed e-learning environments
Personalized support for learners becomes even more important, when e-Learning takes place in open and dynamic learning and information networks. This paper shows how to realize p...
Peter Dolog, Nicola Henze, Wolfgang Nejdl, Michael...
HPDC
1999
IEEE
14 years 1 days ago
A Network-Aware Distributed Storage Cache for Data Intensive Environments
Modern scientific computing involves organizing, moving, visualizing, and analyzing massive amounts of data at multiple sites around the world. The technologies, the middleware se...
Brian Tierney, Jason Lee, Brian Crowley, Mason Hol...