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COOPIS
2004
IEEE
13 years 11 months ago
A Distributed and Parallel Component Architecture for Stream-Oriented Applications
Abstract. This paper introduces ThreadMill - a distributed and parallel component architecture for applications that process large volumes of streamed (time-sequenced) data, such a...
Paulo Barthelmess, Clarence A. Ellis
SIGSOFT
2007
ACM
14 years 8 months ago
Programming asynchronous layers with CLARITY
Asynchronous systems components are hard to write, hard to reason about, and (not coincidentally) hard to mechanically verify. In order to achieve high performance, asynchronous c...
Prakash Chandrasekaran, Christopher L. Conway, Jos...
ACMACE
2009
ACM
14 years 2 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
VRCAI
2009
ACM
14 years 2 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
IFIP3
1998
151views Education» more  IFIP3 1998»
13 years 9 months ago
Conceptual Workflow Modelling for Remote Courses
Development of a wide spread project intended to teaching Computer Science, integrating a considerable number of students all over a country with big geographical extension and sc...
José Palazzo M. de Oliveira, Mariano Nicola...