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» Using reinforcement learning to adapt an imitation task
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ATAL
2010
Springer
13 years 8 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
CVPR
2012
IEEE
11 years 10 months ago
Batch mode Adaptive Multiple Instance Learning for computer vision tasks
Multiple Instance Learning (MIL) has been widely exploited in many computer vision tasks, such as image retrieval, object tracking and so on. To handle ambiguity of instance label...
Wen Li, Lixin Duan, Ivor Wai-Hung Tsang, Dong Xu
EVOW
2003
Springer
14 years 27 days ago
Exploring the T-Maze: Evolving Learning-Like Robot Behaviors Using CTRNNs
Abstract. This paper explores the capabilities of continuous time recurrent neural networks (CTRNNs) to display reinforcement learning-like abilities on a set of T-Maze and double ...
Jesper Blynel, Dario Floreano
HPDC
2009
IEEE
13 years 11 months ago
Maestro: a self-organizing peer-to-peer dataflow framework using reinforcement learning
In this paper we describe Maestro, a dataflow computation framework for Ibis, our Java-based grid middleware. The novelty of Maestro is that it is a self-organizing peer-to-peer s...
C. van Reeuwijk
EPIA
2007
Springer
14 years 1 months ago
Generalization and Transfer Learning in Noise-Affected Robot Navigation Tasks
Abstract. When a robot learns to solve a goal-directed navigation task with reinforcement learning, the acquired strategy can usually exclusively be applied to the task that has be...
Lutz Frommberger