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MSE
2005
IEEE
150views Hardware» more  MSE 2005»
14 years 1 months ago
A Cohesive FPGA-Based System-on-Chip Design Curriculum
A graduate-level computer engineering course sequence at the OGI School of Science and Engineering teaches state-of-the-art digital system design practices and system-on-chip desi...
John D. Lynch, Daniel Hammerstrom, Roy Kravitz
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
SIGCSE
2009
ACM
167views Education» more  SIGCSE 2009»
14 years 8 months ago
Python CS1 as preparation for C++ CS2
How suitable is a Python-based CS1 course as preparation for a C++-based CS2 course? After fifteen years of using C++ for both CS1 and CS2, the Computer Science Department at Mich...
Richard J. Enbody, William F. Punch, Mark McCullen
ITICSE
2005
ACM
14 years 1 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
SIGCSE
2009
ACM
168views Education» more  SIGCSE 2009»
14 years 8 months ago
Bringing big systems to small schools: distributed systems for undergraduates
Distributed applications have become a core component of the Internet's infrastructure. However, many undergraduate curriculums, especially at small colleges, do not offer co...
Jeannie R. Albrecht