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» Using students as subjects - an empirical evaluation
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CHI
2004
ACM
14 years 8 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
ISI
2005
Springer
14 years 1 months ago
How Question Answering Technology Helps to Locate Malevolent Online Content
The inherent lack of control over the Internet content resulted in proliferation of online material that can be potentially detrimental. For example, the infamous “Anarchist Coo...
Dmitri Roussinov, Jose Antonio Robles-Flores
SIGIR
2002
ACM
13 years 7 months ago
Empirical studies in strategies for Arabic retrieval
This work evaluates a few search strategies for Arabic monolingual and cross-lingual retrieval, using the TREC Arabic corpus as the test-bed. The release by NIST in 2001 of an Ara...
Jinxi Xu, Alexander Fraser, Ralph M. Weischedel
WWW
2010
ACM
14 years 2 months ago
Empirical comparison of algorithms for network community detection
Detecting clusters or communities in large real-world graphs such as large social or information networks is a problem of considerable interest. In practice, one typically chooses...
Jure Leskovec, Kevin J. Lang, Michael W. Mahoney
FPLAY
2008
13 years 9 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal