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116
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CCECE
2006
IEEE
15 years 8 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
157
Voted
SIGGRAPH
1998
ACM
15 years 6 months ago
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can co...
Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, G...
WSC
1998
15 years 3 months ago
MODSIM III - a Tutorial with Advances in Database Access and HLA Support
MODSIM II is an object-oriented discrete event simulation language featuring extensive run-time libraries, graphical user interface and results presentation tools, database access...
John Goble, Brian Wood
AGI
2011
14 years 6 months ago
The Collection of Physical Knowledge and Its Application in Intelligent Systems
Intelligence is a multidimensional problem of which physical reasoning and physical knowledge are important dimensions. However, there are few resources of physical knowledge that ...
Benjamin Johnston
AMDO
2006
Springer
15 years 4 months ago
Interactive Soft Object Simulation with Quadratic Finite Elements
Abstract. We present a new method to simulate deformable volumetric objects interactively using finite elements. With quadratic basis functions and a non-linear strain tensor, we a...
Johannes Mezger, Wolfgang Straßer