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RT
2001
Springer
15 years 6 months ago
Perceptually-Driven Simplification for Interactive Rendering
We present a framework for accelerating interactive rendering, grounded in psychophysical models of visual perception. This framework is applicable to multiresolution rendering te...
David P. Luebke, Benjamin Hallen
CGF
2011
14 years 6 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
VRST
2003
ACM
15 years 7 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
AVI
2006
15 years 3 months ago
Input interactions and context component based modelisations: differences and similarities
Since several years, ubiquitous computing and pervasive computing has emerged and, in particular, context-aware computing. Using mobile devices, the context is perpetually evolvin...
Diane Lingrand, Michel Riveill
CVGIP
2006
116views more  CVGIP 2006»
15 years 2 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner