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» Using ubiquitous computing in interactive mobile marketing
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EDCC
2006
Springer
14 years 18 days ago
Storage Tradeoffs in a Collaborative Backup Service for Mobile Devices
Mobile devices are increasingly relied on but are used in contexts that put them at risk of physical damage, loss or theft. We consider a fault-tolerance approach that exploits sp...
Ludovic Courtès, Marc-Olivier Killijian, Da...
CHI
2008
ACM
13 years 11 months ago
Escape: a target selection technique using visually-cued gestures
Many mobile devices have touch-sensitive screens that people interact with using fingers or thumbs. However, such interaction is difficult because targets become occluded, and bec...
Koji Yatani, Kurt Partridge, Marshall W. Bern, Mar...
ISWC
2002
IEEE
14 years 1 months ago
Programming Language Support for Adaptable Wearable Computing
This paper investigates the use of programming language constructs to realize adaptive behavior in support of collaboration among users of wearable and handheld computers. A proto...
Philip K. McKinley, Seyed Masoud Sadjadi, Eric P. ...
OZCHI
2005
ACM
14 years 2 months ago
Augmenting travel gossip: design for mobile communities
New communication technologies are changing the way travellers gossip and trade advice while on the road. This paper presents initial results from our studies of backpacker cultur...
Jeff Axup, Stephen Viller

Book
260views
15 years 4 months ago
Java Look and Feel Design Guidelines
"Although an application's human interface designer and software developer might well be the same person, the two jobs involve different tasks and require different skill...
Sun Microsystems Inc