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» Using ubiquitous computing in interactive mobile marketing
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CHI
2000
ACM
14 years 1 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
PERCOM
2009
ACM
14 years 3 months ago
Speech as a Feedback Modality for Smart Objects
—One part of the vision of ubiquitous computing is the integration of sensing and actuation nodes into everyday objects, clothes worn on the body, and in large numbers into the e...
Clemens Lombriser, Andreas Bulling, Andreas Breite...
SFP
2003
13 years 10 months ago
Implementing Mobile Haskell
Abstract: Mobile computation enables computations to move between a dynamic set of locations, and is becoming an increasingly important paradigm. mHaskell is an extension of Haskel...
André Rauber Du Bois, Philip W. Trinder, Ha...
CHI
2010
ACM
14 years 3 months ago
Cord input: an intuitive, high-accuracy, multi-degree-of-freedom input method for mobile devices
A cord, although simple in form, has many interesting physical affordances that make it powerful as an input device. Not only can a length of cord be grasped in different location...
Julia Schwarz, Chris Harrison, Scott E. Hudson, Je...
CHI
2011
ACM
13 years 14 days ago
GreenHat: exploring the natural environment through experts' perspectives
We present GreenHat, an interactive mobile learning application that helps students learn about biodiversity and sustainability issues in their surroundings from experts’ points...
Kimiko Ryokai, Lora Oehlberg, Michael Manoochehri,...