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» Using ubiquitous computing in interactive mobile marketing
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CSE
2009
IEEE
14 years 3 months ago
Performance Analysis of an HMM-Based Gesture Recognition Using a Wristwatch Device
—Interaction with mobile devices that are intended for everyday use is challenging since such systems are continuously optimized towards small outlines. Watches are a particularl...
Roman Amstutz, Oliver Amft, Brian French, Asim Sma...
FTDCS
2003
IEEE
14 years 2 months ago
Architecture and Operation of an Adaptable Communication Substrate
This paper describes the internal architecture and operation of an adaptable communication component called the MetaSocket. MetaSockets are created using Adaptive Java, a reflect...
Seyed Masoud Sadjadi, Philip K. McKinley, Eric P. ...
VRST
2010
ACM
13 years 6 months ago
An adaptive training-free feature tracker for mobile phones
While tracking technologies based on fiducial markers have dominated the development of Augmented Reality (AR) applications for almost a decade, various real-time capable approach...
Jan Herling, Wolfgang Broll
NORDICHI
2004
ACM
14 years 2 months ago
Facilitating user interface adaptation to mobile devices
One vision of a context-aware pervasive networking environment promises the user a seamless access to surrounding services using her personal mobile device. This requires that the...
Pertti Repo
MODELS
2007
Springer
14 years 2 months ago
Useware Modeling for Ambient Intelligent Production Environments
The impact of user interface quality has grown in software systems engineering, and will grow further with upcoming new paradigms such as Ambient Intelligence or Ubiquitous Comput...
Daniel Görlich, Kai Breiner