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» Using ubiquitous computing in interactive mobile marketing
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HUC
2004
Springer
14 years 2 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of peopleā€™s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
ENTCS
2002
97views more  ENTCS 2002»
13 years 8 months ago
Plan in Maude: Specifying an Active Network Programming Language
PLAN is a language designed for programming active networks, and can more generally be regarded as a model of mobile computation. PLAN generalizes the paradigm of imperative funct...
Mark-Oliver Stehr, Carolyn L. Talcott
CHI
2005
ACM
14 years 9 months ago
Location disclosure to social relations: why, when, & what people want to share
Advances in location-enhanced technology are making it easier for us to be located by others. These new technologies present a difficult privacy tradeoff, as disclosing one's...
Sunny Consolvo, Ian E. Smith, Tara Matthews, Antho...
MOBISYS
2008
ACM
14 years 8 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
EICS
2009
ACM
14 years 3 months ago
Edit, inspect and connect your surroundings: a reference framework for meta-UIs
Discovering and unlocking the full potential of complex pervasive environments is still approached in application-centric ways. A set of statically deployed applications often deļ...
Geert Vanderhulst, Daniel Schreiber, Kris Luyten, ...