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AIIDE
2008
13 years 9 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
VR
2012
IEEE
337views Virtual Reality» more  VR 2012»
12 years 3 months ago
VRMDS: an intuitive virtual environment for supporting the conceptual design of mechanisms
This paper presents Virtual Reality Mechanism Design Studio (VRMDS), an intuitive virtual environment for supporting the interactive design and simulation of mechanisms. The studio...
Juan Camilo Alvarez, Hai-Jun Su
CORR
2010
Springer
136views Education» more  CORR 2010»
13 years 6 months ago
Viewpoints: A high-performance high-dimensional exploratory data analysis tool
Scientific data sets continue to increase in both size and complexity. In the past, dedicated graphics systems at supercomputing centers were required to visualize large data sets,...
Paul R. Gazis, C. Levit, Michael J. Way
ASYNC
1998
IEEE
110views Hardware» more  ASYNC 1998»
13 years 11 months ago
Analyzing Specifications for Delay-Insensitive Circuits
We present the XDI Model for specifying delay-insensitive circuits, that is, reactive systems that correctly exchange signals with their environment in spite of unknown delays inc...
Tom Verhoeff
SPATIALCOGNITION
2010
Springer
13 years 5 months ago
Human EEG Correlates of Spatial Navigation within Egocentric and Allocentric Reference Frames
We investigated the impact of path complexity on brain dynamics of subjects who preferentially use an egocentric (Turners) or an allocentric (Nonturners) reference frame during spa...
Markus Plank, Hermann J. Müller, Julie Onton,...