Sciweavers

160 search results - page 27 / 32
» VIEW: A Framework for Interactive eLearning in a Virtual Wor...
Sort
View
IVA
2009
Springer
14 years 3 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...
CONCURRENCY
2002
230views more  CONCURRENCY 2002»
13 years 8 months ago
Economic models for resource management and scheduling in Grid computing
: The accelerated development in Peer-to-Peer (P2P) and Grid computing has positioned them as promising next generation computing platforms. They enable the creation of Virtual Ent...
Rajkumar Buyya, David Abramson, Jonathan Giddy, He...
NETGAMES
2004
ACM
14 years 2 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ATAL
2009
Springer
14 years 3 months ago
Dialogues that account for different perspectives in collaborative argumentation
It is often the case that agents within a system have distinct types of knowledge. Furthermore, whilst common goals may be agreed upon, the particular representations of the indiv...
Elizabeth Black, Katie Atkinson
ISORC
2002
IEEE
14 years 1 months ago
Reactive Objects
Object-oriented, concurrent, and event-based programming models provide a natural framework in which to express the behavior of distributed and embedded software systems. However,...
Johan Nordlander, Mark P. Jones, Magnus Carlsson, ...