A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
A growing number of applications seek to incorporate automatically generated narrative structure into interactive virtual environments. In this paper, we evaluate a representation...
In next-generation virtual 3D simulation, training, and entertainment environments, intelligent visualization interfaces must respond to user-specified viewing requests so users c...
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
This paper describes an interface which helps people maintain a sense of spatial context while navigating virtual real-world scenes. First, a single panoramic image of the entire ...