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EL
2002
181views more  EL 2002»
13 years 8 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
CG
2005
Springer
13 years 8 months ago
Enhancing collaboration in virtual reality applications
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
Víctor Theoktisto, Marta Fairén Gonz...
EDOC
2008
IEEE
14 years 3 months ago
Facebook Meets the Virtualized Enterprise
: “Web 2.0” and “cloud computing” are revolutionizing the way IT infrastructure is accessed and managed. Web 2.0 technologies such as blogs, wikis and social networking pla...
Roger Curry, Cameron Kiddle, Nayden Markatchev, Ro...
FGCN
2008
IEEE
170views Communications» more  FGCN 2008»
14 years 3 months ago
NetTopo: Beyond Simulator and Visualizer for Wireless Sensor Networks
Simulators are needed for testing algorithms of wireless sensor networks (WSNs) for large scale scenarios. Deploying real WSN testbed provides a more realistic testing environment...
Lei Shu, Chun Wu, Yan Zhang, Jiming Chen, Lei Wang...
INTERNET
2010
132views more  INTERNET 2010»
13 years 5 months ago
Peer-to-Peer 3D Streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen