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GW
2003
Springer
138views Biometrics» more  GW 2003»
14 years 3 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton
VR
2002
IEEE
14 years 2 months ago
Interacting with Visible Human Data Using an ImmersaDesk
Interaction with medical volume data has often been difficult due to the large memory and computational power required. By taking advantage of current high-end graphics hardware, ...
Ching-Yao Lin, David T. Chen, R. Bowen Loftin, Jia...
ICAT
2007
IEEE
14 years 4 months ago
Room-sized Immersive Projection Display for Tele-immersion Environment
Although an immersive projection display provides a high quality of presence, it requires a large space and a high cost to equip the facility. This paper proposes a room-sized imm...
Tetsuro Ogi, Masahiro Hayashi, Mitsutaka Sakai
WSC
2004
13 years 11 months ago
Integrating Operations Simulation Results with an Immersive Virtual Reality Environment
This paper demonstrates the utilization of immersive virtual reality environments in the investigation of operations simulation results. The authors outline the benefits offered b...
Gordon D. Rehn, Marco Lemessi, Judy M. Vance, Deni...
CG
2004
Springer
13 years 9 months ago
MiniVR: a portable virtual reality system
This paper describes a new virtual reality system designed to be small enough to be totally portable. It is a semiimmersive interaction system based on a movable stereoscopic proj...
Marta Fairén González, Pere Brunet, ...