This paper presents results from two experiments into the use of vibrotactile cues for near-field haptics in virtual environments. In one experiment, subjects were tested on their...
The UCSB Allosphere is a 3-story-high spherical instrument in which virtual environments and performances can be experienced in full immersion. The space is now being equipped with...
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
3D tele-immersion (3DTI) has recently emerged as a new way of video-mediated collaboration across the Internet. Unlike conventional 2D video-conferencing systems, it can immerse r...