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VR
2003
IEEE
105views Virtual Reality» more  VR 2003»
14 years 3 months ago
Empirical Studies for Effective Near-Field Haptics in Virtual Environments
This paper presents results from two experiments into the use of vibrotactile cues for near-field haptics in virtual environments. In one experiment, subjects were tested on their...
Robert W. Lindeman, Yasuyuki Yanagida
CMMR
2007
Springer
141views Music» more  CMMR 2007»
14 years 4 months ago
Experiencing Audio and Music in a Fully Immersive Environment
The UCSB Allosphere is a 3-story-high spherical instrument in which virtual environments and performances can be experienced in full immersion. The space is now being equipped with...
Xavier Amatriain, Jorge Castellanos, Tobias Hö...
CANDC
2005
ACM
13 years 12 months ago
Causality and virtual reality art
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
TVCG
2011
168views more  TVCG 2011»
13 years 4 months ago
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
Angus Antley, Mel Slater
ICDCS
2008
IEEE
14 years 4 months ago
Towards Multi-Site Collaboration in 3D Tele-Immersive Environments
3D tele-immersion (3DTI) has recently emerged as a new way of video-mediated collaboration across the Internet. Unlike conventional 2D video-conferencing systems, it can immerse r...
Wanmin Wu, Zhenyu Yang, Indranil Gupta, Klara Nahr...