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VR
2009
IEEE
185views Virtual Reality» more  VR 2009»
14 years 2 months ago
iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments
iPhone and iPod Touch are multi-touch handheld devices that provide new possibilities for interaction techniques. We describe iPhone/iPod Touch implementation of a navigation inte...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
AINA
2009
IEEE
14 years 16 days ago
Development of Immersive Virtual Driving Environment Using OpenCABIN Library
— To investigate how aged drivers can drive more safely, we are developing an immersive virtual driving environment. It consists of precise force feedback steering system device,...
Yoshisuke Tateyama, Tetsuro Ogi, Hidekazu Nishimur...
ACMACE
2005
ACM
14 years 1 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
VR
2010
IEEE
185views Virtual Reality» more  VR 2010»
13 years 5 months ago
Exploiting change blindness to expand walkable space in a virtual environment
We present a technique for exploiting change blindness to allow the user to walk through an immersive virtual environment that is much larger than the available physical workspace...
Evan A. Suma, Seth Clark, Samantha L. Finkelstein,...
VR
2012
IEEE
337views Virtual Reality» more  VR 2012»
12 years 3 months ago
VRMDS: an intuitive virtual environment for supporting the conceptual design of mechanisms
This paper presents Virtual Reality Mechanism Design Studio (VRMDS), an intuitive virtual environment for supporting the interactive design and simulation of mechanisms. The studio...
Juan Camilo Alvarez, Hai-Jun Su