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ICCV
2003
IEEE
14 years 9 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
CVPR
2004
IEEE
14 years 9 months ago
A Variational Approach to Scene Reconstruction and Image Segmentation from Motion-Blur Cues
In this paper we are interested in the joint reconstruction of geometry and photometry of scenes with multiple moving objects from a collection of motion-blurred images. We make s...
Paolo Favaro, Stefano Soatto
ICCV
1999
IEEE
14 years 9 months ago
Omnivergent Stereo
The notion of a virtual sensor for optimal 3D reconstruction is introduced. Instead of planar perspective images that collect many rays at a fixed viewpoint, omnivergent cameras c...
Heung-Yeung Shum, Adam Kalai, Steven M. Seitz
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 22 days ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
CVPR
2003
IEEE
14 years 9 months ago
Optimal Segmentation of Dynamic Scenes from Two Perspective Views
We present a novel algorithm for optimally segmenting dynamic scenes containing multiple rigidly moving objects. We cast the motion segmentation problem as a constrained nonlinear...
René Vidal, Shankar Sastry