Sciweavers

1314 search results - page 192 / 263
» Validation of Object Oriented Models using Animation
Sort
View
SI3D
1999
ACM
14 years 1 months ago
Interactive curve design using digital French curves
In the real world designers often use French curves or sweeps to create or edit curves to bring out a personal style or reflect a corporate standard in all their designs. A Frenc...
Karan Singh
DAGM
2009
Springer
14 years 3 months ago
Markerless 3D Face Tracking
We present a novel algorithm for the markerless tracking of deforming surfaces such as faces. We acquire a sequence of 3D scans along with color images at 40Hz. The data is then re...
Christian Walder, Martin Breidt, Heinrich H. B&uum...
CGF
2008
165views more  CGF 2008»
13 years 9 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
CORR
2010
Springer
120views Education» more  CORR 2010»
13 years 8 months ago
Modeling of 2D and 3D Assemblies Taking Into Account Form Errors of Plane Surfaces
The tolerancing process links the virtual and the real worlds. From the former, tolerances define a variational geometrical language (geometric parameters). From the latter, there...
Serge Samper, Pierre-Antoine Adragna, Hugues Favre...
ICIP
2003
IEEE
14 years 2 months ago
Model-based head pose estimation for air-traffic controllers
We present a method for estimating the point of fixation of an air traffic controller from a low resolution video sequence. A geometric model of the head is used to estimate hea...
Xavier L. C. Brolly, Constantinos Stratelos, Jeffr...