We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of...
Jack M. Wang, Samuel R. Hamner, Scott L. Delp, Vla...
The lobula giant movement detector (LGMD) system in the locust responds selectively to objects approaching the animal on a collision course. In earlier work we have presented a ne...
Mark Blanchard, F. Claire Rind, Paul F. M. J. Vers...
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
We describe a language which can be used to model business processes (both technical and nontechnical). It has a formal semantics, so as to enable formal analysis and prediction o...
We present a system for collaborative conceptual design that allows users potentially located in geographically distant areas to cooperate by sketching, exploring and modifying the...