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» Validation of Object Oriented Models using Animation
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TOG
2012
165views Communications» more  TOG 2012»
12 years 24 days ago
Optimizing locomotion controllers using biologically-based actuators and objectives
We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of...
Jack M. Wang, Samuel R. Hamner, Scott L. Delp, Vla...
RAS
2000
116views more  RAS 2000»
13 years 10 months ago
Collision avoidance using a model of the locust LGMD neuron
The lobula giant movement detector (LGMD) system in the locust responds selectively to objects approaching the animal on a collision course. In earlier work we have presented a ne...
Mark Blanchard, F. Claire Rind, Paul F. M. J. Vers...
GRAPHICSINTERFACE
1996
13 years 11 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
ROOM
2000
13 years 11 months ago
An Overview of The Mensurae Language: Specifying Business Processes
We describe a language which can be used to model business processes (both technical and nontechnical). It has a formal semantics, so as to enable formal analysis and prediction o...
T. S. E. Maibaum
SIBGRAPI
2003
IEEE
14 years 3 months ago
A Sketch-Based Collaborative Design System
We present a system for collaborative conceptual design that allows users potentially located in geographically distant areas to cooperate by sketching, exploring and modifying the...
Zhe Fan, Ma Chi, Manuel M. Oliveira