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NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
GLOBECOM
2009
IEEE
14 years 15 days ago
Competitive Wireless Access for Data Streaming over Vehicle-to-Roadside Communications
This paper considers the problem of optimal and competitive wireless access for data streaming over vehicleto-roadside (V2R) communication. In a service area, the onboard units (OB...
Dusit Niyato, Ekram Hossain, Ping Wang
TELSYS
1998
154views more  TELSYS 1998»
13 years 8 months ago
The Multimedia Internet Terminal (MInT)
The Multimedia Internet Terminal (MINT)1 is a flexible multimedia tool set that allows the establishment and control of multimedia sessions across the Internet. The system archit...
Dorgham Sisalem, Henning Schulzrinne
ICDCS
2012
IEEE
11 years 11 months ago
Towards Optimal Capacity Segmentation with Hybrid Cloud Pricing
—Cloud resources are usually priced in multiple markets with different service guarantees. For example, Amazon EC2 prices virtual instances under three pricing schemes — the su...
Wei Wang, Baochun Li, Ben Liang
PERCOM
2008
ACM
14 years 8 months ago
CoWSAMI: Interface-aware context gathering in ambient intelligence environments
In this paper we present CoWSAMI, a middleware infrastructure that enables context awareness in open ambient intelligence environments, consisting of mobile users and context sour...
Dionysis Athanasopoulos, Apostolos Zarras, Valéri...