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» Values at play: design tradeoffs in socially-oriented game d...
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ACMDIS
2004
ACM
14 years 1 months ago
Jukola: democratic music choice in a public space
Jukola is an interactive MP3 Jukebox device designed to allow a group of people in a public space to democratically choose the music being played. A public display is used to nomi...
Kenton O'Hara, Matthew Lipson, Marcel Jansen, Axel...
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
13 years 11 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
COCO
2010
Springer
129views Algorithms» more  COCO 2010»
13 years 11 months ago
On the Relative Strength of Pebbling and Resolution
The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof syst...
Jakob Nordström
DAC
2005
ACM
13 years 9 months ago
Power grid simulation via efficient sampling-based sensitivity analysis and hierarchical symbolic relaxation
On-chip supply networks are playing an increasingly important role for modern nanometer-scale designs. However, the ever growing sizes of power grids make the analysis problem ext...
Peng Li
STACS
2009
Springer
14 years 2 months ago
The Price of Anarchy in Cooperative Network Creation Games
We analyze the structure of equilibria and the price of anarchy in the family of network creation games considered extensively in the past few years, which attempt to unify the net...
Erik D. Demaine, MohammadTaghi Hajiaghayi, Hamid M...