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CGF
2004
158views more  CGF 2004»
13 years 7 months ago
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
This paper presents a general variance reduction method that is a quasi-optimal combination of correlated and importance sampling. The weights of the combination are selected auto...
László Szécsi, Mateu Sbert, L...
3DIM
2005
IEEE
14 years 1 months ago
Relighting Acquired Models of Outdoor Scenes
In this paper we introduce a relighting algorithm for diffuse outdoor scenes that enables us to create geometrically correct and illumination consistent models from a series of ra...
Alejandro Troccoli, Peter K. Allen
TRIDENTCOM
2006
IEEE
14 years 1 months ago
Mapping Link SNRs of wireless mesh networks onto an indoor testbed
— As a platform for synergistic theory-experiment exploration in the field of wireless networking, wireless testbeds have been used to facilitate a broad range of research. From...
Jing Lei, Roy D. Yates, Larry J. Greenstein, Hang ...
CGF
2008
124views more  CGF 2008»
13 years 7 months ago
Fast Soft Self-Shadowing on Dynamic Height Fields
We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map f...
John Snyder, Derek Nowrouzezahrai
IJVR
2007
135views more  IJVR 2007»
13 years 7 months ago
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
— Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render, we propose the use of the graphics processor, i...
Erik Millán, Isaac Rudomín